In Level Devil 2, every pixel is a potential pitfall and every jump could be your last. This fiendishly difficult platformer takes everything that made its predecessor infamous and cranks up the intensity, dropping players into 16 diabolical doors where split-second precision meets psychological warfare. Through a gauntlet of sudden sinkholes, teleporting walls, and mysterious power-ups that are just as likely to help as harm you, you’ll die, rage-quit, and inevitably return for “just one more try” - joining the over two million masochistic players who’ve discovered that sometimes, the sweetest victory comes from conquering the impossible.
Ever played a game that made you throw your controller across the room, yet you couldn’t stop coming back for more? That’s exactly what Level Devil 2 delivers - a heart-pumping sequel that’s taking the gaming world by storm with its fiendishly difficult challenges. This follow-up to the hit platformer has already attracted over 2 million players worldwide, proving that gamers can’t resist a good challenge.
What makes Level Devil 2 stand out is its perfect balance of frustration and fun. The game drops you into increasingly complex puzzles across 16 doors, each containing 5 stages of progressively harder challenges. Your goal? Navigate through deadly obstacles to reach the exit - simple in concept, diabolical in execution.
Players face a gauntlet of deadly traps:
The game’s genius lies in its accessibility - anyone can pick up the controls using just arrow keys - but mastering it requires split-second timing and adaptation to mechanics that constantly change beneath your feet. Some levels flip your controls, others alter gravity itself.
For competitive players, the global ranking system provides the ultimate bragging rights. Can you climb the leaderboard to face the devil king himself? Or will you join the ranks of players who’ve tested their skills only to rage-quit… before inevitably returning for “just one more try”?
When I first picked up Level Devil 2, I was blown away by how the devs built on what made the first game great while adding new twists. Let me walk you through what you need to know to get started.
The basic goal in Level Devil 2 is pretty simple: you’re an explorer who must move through platforms, dodge traps, and reach the exit door. Sounds easy? Trust me, it gets tough fast!
The game has 16 doors total, with the final door leading to a showdown with the devil king (which I’m still trying to beat, if I’m honest). Each door has 5 stages that get harder as you go. You’ve got to finish each stage to unlock the next one.
The controls in Level Devil 2 are simple but you need to master them to win:
Control | Action | Pro Tip |
---|---|---|
Left/Right Arrow | Move left/right | Tap gently for precision jumps |
Up Arrow | Jump | Hold longer for higher jumps |
Down Arrow | Duck | Use to avoid flying objects |
What makes Level Devil 2 tricky is that some levels flip the controls or change gravity. The first time this happened, I ran straight into spikes! Now I watch for visual cues like spinning arrows or color shifts that warn me about control changes.
In later doors, you’ll also need to use combo moves. For example, pressing up twice does a double jump in some stages, and down+right lets you dash in others. The game doesn’t tell you this - I had to learn by trial and error!
Level Devil 2 throws tons of traps at you. Here are the main ones I’ve found:
The game gets extra mean around door 8, where it starts combining obstacles. You might face sinking floors WITH spikes, or walls that teleport you INTO dots. I still have nightmares about door 12, stage 4!
Having played through most of Level Devil 2, I can tell you it stands out from other platform games in several ways. The devs have clearly taken player feedback from the first game to heart.
The 16 doors in Level Devil 2 are each built around testing a specific skill. Door 1 focuses on basic jumping, Door 2 on timing, Door 3 on spatial awareness, and so on. By Door 16, you need all these skills working together.
What I love is how each door has its own visual theme too. Door 7 has this awesome neon cyberpunk look, while Door 10 goes for a creepy haunted house vibe. The visual cues match the gameplay - for example, the glitchy visual effects in the cyberpunk level actually hint at platform stability.
Unlike the first game, Level Devil 2 has an unlockable skill tree that lets you customize your character. As you beat levels, you earn devil points that you can spend on:
This system adds replay value since you can go back to tough doors with new skills. I spent my first 50 points on extra lives, but now I wish I’d gone for the slow fall perk first!
The global leaderboards in Level Devil 2 have gotten me hooked on improving my times. Each stage has three possible rankings:
Rank | Requirements | Reward |
---|---|---|
Bronze Devil | Complete the stage | 1 devil point |
Silver Devil | Complete under par time | 3 devil points |
Gold Devil | Complete with no deaths | 5 devil points + skin unlock |
I’ve managed to get Silver on most stages, but those Gold Devils are tough! Only about 2% of players have Gold on Door 13, according to the stats.
One smart feature in Level Devil 2 is how it tracks where you die most often and subtly adjusts. If you fail at the same jump ten times, the game slightly widens the platform. It never tells you this is happening, but I’ve noticed it!
This helps prevent total frustration while still keeping the challenge. The adaptive system also works the other way - if you’re breezing through, it makes things harder by speeding up obstacles or reducing power-up duration.
After putting 100+ hours into Level Devil 2, I’ve picked up some strategies that might help you get through those tough spots.
Before trying to speed through levels, make sure you’ve got the basics down:
I spent an hour just practicing these basics in Door 1, and it made Doors 2-5 much easier.
Here are some tips for stages that gave me trouble:
Location | Challenge | Strategy |
---|---|---|
Door 3, Stage 4 | Teleporting maze | The pattern is “left, left, right, middle” - ignore the visual tricks |
Door 7, Stage 2 | Disappearing platforms | Count “1-2-3” out loud - they reappear on 3 |
Door 10, Stage 5 | Devil miniboss | Stay on the bottom left platform and jump only when he throws fireballs |
For the especially tough Door 13 (which nearly made me quit), there’s a hidden checkpoint behind what looks like a regular wall. Touch the third torch from the left to reveal it.
Don’t spend your devil points right away! Save them for:
I wasted points on cosmetic items early on and regretted it when I hit the difficulty wall at Door 11.
Level Devil 2 doesn’t explain these, but they exist:
“The genius of Level Devil 2 lies in its hidden depth. Just when you think you’ve mastered it, you discover new techniques that open up fresh possibilities.” - PlatformerJunkies
Level Devil 2 stands as a masterpiece of precision platforming that builds brilliantly on its predecessor. Through 16 intricately designed doors, each housing 5 stages of increasing difficulty, players face a perfect storm of challenges - from sudden sinkholes to teleporting walls that demand split-second reactions.
The game’s genius lies in its adaptive difficulty system, which subtly adjusts based on player performance while maintaining the core challenge that has drawn over 2 million players worldwide. The addition of a skill tree and devil points system rewards persistence, letting players customize their approach to particularly tough sections.
What sets Level Devil 2 apart is its balance of accessibility and depth. The simple arrow-key controls mask layers of hidden mechanics, from wall-sliding techniques to precise timing bonuses. Weekly challenges and community-designed stages keep the content fresh, while the global ranking system pushes players to perfect their runs.
Whether you’re hunting for Gold Devil ranks or simply trying to survive each new trap configuration, Level Devil 2 delivers that rare mix of frustration and satisfaction that defines the best platformers. Just remember - count those spike patterns, and never trust a mystery dot.